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GeForce GTX 870M vs Geforce GTX 770

Intro

The GeForce GTX 870M uses a 28 nm design. nVidia has set the core speed at 941 MHz. The GDDR5 memory runs at a frequency of 1000 MHz on this particular card. It features 1344 SPUs along with 112 Texture Address Units and 24 ROPs.

Compare that to the Geforce GTX 770, which makes use of a 28 nm design. nVidia has clocked the core frequency at 1046 MHz. The GDDR5 memory is set to run at a frequency of 1753 MHz on this specific model. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 770 7854 points
GeForce GTX 870M 4770 points
Difference: 3084 (65%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 870M 110 Watts
Geforce GTX 770 230 Watts
Difference: 120 Watts (109%)

Memory Bandwidth

Performance-wise, the Geforce GTX 770 should in theory be a lot better than the GeForce GTX 870M in general. (explain)

Geforce GTX 770 224384 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 128384 (134%)

Texel Rate

The Geforce GTX 770 should be much (more or less 27%) better at texture filtering than the GeForce GTX 870M. (explain)

Geforce GTX 770 133888 Mtexels/sec
GeForce GTX 870M 105392 Mtexels/sec
Difference: 28496 (27%)

Pixel Rate

If running with a high resolution is important to you, then the Geforce GTX 770 is superior to the GeForce GTX 870M, and very much so. (explain)

Geforce GTX 770 33472 Mpixels/sec
GeForce GTX 870M 22584 Mpixels/sec
Difference: 10888 (48%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 870M

Amazon.com

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Geforce GTX 770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 870M Geforce GTX 770
Manufacturer nVidia nVidia
Year March 12 2014 May 2013
Code Name GK104 GK104
Memory 3072 MB 2048 MB
Core Speed 941 MHz 1046 MHz
Memory Speed 4000 MHz 7012 MHz
Power (Max TDP) 110 watts 230 watts
Bandwidth 96000 MB/sec 224384 MB/sec
Texel Rate 105392 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 22584 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 1344 1536
Texture Mapping Units 112 128
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 870M

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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