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GeForce GTX 750 vs GeForce GTX 870M

Intro

The GeForce GTX 750 uses a 28 nm design. nVidia has clocked the core speed at 1020 MHz. The GDDR5 RAM runs at a speed of 1250 MHz on this specific card. It features 512 SPUs along with 32 TAUs and 16 ROPs.

Compare all of that to the GeForce GTX 870M, which features a core clock speed of 941 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 192-bit bus, and uses a 28 nm design. It is made up of 1344 SPUs, 112 Texture Address Units, and 24 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 870M 4770 points
GeForce GTX 750 3958 points
Difference: 812 (21%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
GeForce GTX 870M 110 Watts
Difference: 55 Watts (100%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 870M should theoretically be a small bit superior to the GeForce GTX 750 overall. (explain)

GeForce GTX 870M 96000 MB/sec
GeForce GTX 750 80000 MB/sec
Difference: 16000 (20%)

Texel Rate

The GeForce GTX 870M is a lot (about 223%) faster with regards to anisotropic filtering than the GeForce GTX 750. (explain)

GeForce GTX 870M 105392 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 72752 (223%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 870M is superior to the GeForce GTX 750, by far. (explain)

GeForce GTX 870M 22584 Mpixels/sec
GeForce GTX 750 16320 Mpixels/sec
Difference: 6264 (38%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 750

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 750 GeForce GTX 870M
Manufacturer nVidia nVidia
Year February 2014 March 12 2014
Code Name GM107 GK104
Memory 1024 MB 3072 MB
Core Speed 1020 MHz 941 MHz
Memory Speed 5000 MHz 4000 MHz
Power (Max TDP) 55 watts 110 watts
Bandwidth 80000 MB/sec 96000 MB/sec
Texel Rate 32640 Mtexels/sec 105392 Mtexels/sec
Pixel Rate 16320 Mpixels/sec 22584 Mpixels/sec
Unified Shaders 512 1344
Texture Mapping Units 32 112
Render Output Units 16 24
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 28 nm 28 nm
Transistors 1870 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.4 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 750

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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