Compare any two graphics cards:
GeForce 920M vs GeForce GTX 870M
IntroThe GeForce 920M comes with a GPU core speed of 954 MHz, and the 2048 MB of DDR3 RAM runs at 900 MHz through a 64-bit bus. It also is made up of 384 SPUs, 32 Texture Address Units, and 8 Raster Operation Units.Compare all of that to the GeForce GTX 870M, which has a core clock speed of 941 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 192-bit bus, and uses a 28 nm design. It features 1344 SPUs, 112 Texture Address Units, and 24 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the GeForce GTX 870M should perform quite a bit faster than the GeForce 920M overall. (explain)
Texel RateThe GeForce GTX 870M should be quite a bit (approximately 245%) faster with regards to texture filtering than the GeForce 920M. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 870M is superior to the GeForce 920M, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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