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GeForce GTX 870M vs GeForce GTX 960M

Intro

The GeForce GTX 870M comes with a GPU clock speed of 941 MHz, and the 3072 MB of GDDR5 RAM runs at 1000 MHz through a 192-bit bus. It also is made up of 1344 Stream Processors, 112 Texture Address Units, and 24 Raster Operation Units.

Compare all that to the GeForce GTX 960M, which features clock speeds of 1096 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 RAM. It features 640 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 870M 4770 points
GeForce GTX 960M 4350 points
Difference: 420 (10%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTX 870M 110 Watts
Difference: 45 Watts (69%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 870M should perform quite a bit faster than the GeForce GTX 960M overall. (explain)

GeForce GTX 870M 96000 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 32000 (50%)

Texel Rate

The GeForce GTX 870M should be much (more or less 140%) more effective at anisotropic filtering than the GeForce GTX 960M. (explain)

GeForce GTX 870M 105392 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 61552 (140%)

Pixel Rate

The GeForce GTX 870M is quite a bit (more or less 29%) faster with regards to FSAA than the GeForce GTX 960M, and also should be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 870M 22584 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 5048 (29%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 870M

Amazon.com

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GeForce GTX 960M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 870M GeForce GTX 960M
Manufacturer nVidia nVidia
Year March 12 2014 March 12 2015
Code Name GK104 GM107
Memory 3072 MB 2048 MB
Core Speed 941 MHz 1096 MHz
Memory Speed 4000 MHz 4000 MHz
Power (Max TDP) 110 watts 65 watts
Bandwidth 96000 MB/sec 64000 MB/sec
Texel Rate 105392 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 22584 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 1344 640
Texture Mapping Units 112 40
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 870M

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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