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GeForce GTX 860M vs GeForce GTX 870M

Intro

The GeForce GTX 860M uses a 28 nm design. nVidia has set the core frequency at 797 MHz. The GDDR5 RAM is set to run at a frequency of 1000 MHz on this specific card. It features 1152 SPUs along with 96 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the GeForce GTX 870M, which has clock speeds of 941 MHz on the GPU, and 1000 MHz on the 3072 MB of GDDR5 memory. It features 1344 SPUs as well as 112 Texture Address Units and 24 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 870M 4770 points
GeForce GTX 860M 4340 points
Difference: 430 (10%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce GTX 870M 110 Watts
Difference: 65 Watts (144%)

Memory Bandwidth

The GeForce GTX 870M, in theory, should perform much faster than the GeForce GTX 860M in general. (explain)

GeForce GTX 870M 96000 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 32000 (50%)

Texel Rate

The GeForce GTX 870M is quite a bit (approximately 38%) more effective at texture filtering than the GeForce GTX 860M. (explain)

GeForce GTX 870M 105392 Mtexels/sec
GeForce GTX 860M 76512 Mtexels/sec
Difference: 28880 (38%)

Pixel Rate

The GeForce GTX 870M should be a lot (about 77%) more effective at full screen anti-aliasing than the GeForce GTX 860M, and capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 870M 22584 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 9832 (77%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 860M

Amazon.com

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GeForce GTX 870M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 860M GeForce GTX 870M
Manufacturer nVidia nVidia
Year March 12 2014 March 12 2014
Code Name GM107 GK104
Memory 4096 MB 3072 MB
Core Speed 797 MHz 941 MHz
Memory Speed 4000 MHz 4000 MHz
Power (Max TDP) 45 watts 110 watts
Bandwidth 64000 MB/sec 96000 MB/sec
Texel Rate 76512 Mtexels/sec 105392 Mtexels/sec
Pixel Rate 12752 Mpixels/sec 22584 Mpixels/sec
Unified Shaders 1152 1344
Texture Mapping Units 96 112
Render Output Units 16 24
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 860M

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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