Compare any two graphics cards:
GeForce 9600 GSO ASUS 512 vs GeForce GTX 860M
IntroThe GeForce 9600 GSO ASUS 512 features a clock frequency of 550 MHz and a DDR2 memory speed of 500 MHz. It also makes use of a 128-bit bus, and makes use of a 65 nm design. It is made up of 96 SPUs, 48 Texture Address Units, and 12 ROPs.Compare that to the GeForce GTX 860M, which comes with a core clock frequency of 797 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 1152 SPUs, 96 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 860M should in theory be much better than the GeForce 9600 GSO ASUS 512 in general. (explain)
Texel RateThe GeForce GTX 860M should be quite a bit (about 190%) better at anisotropic filtering than the GeForce 9600 GSO ASUS 512. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 860M is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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