Compare any two graphics cards:
GeForce GT 130 vs GeForce GTX 860M
IntroThe GeForce GT 130 makes use of a 55 nm design. nVidia has set the core speed at 500 MHz. The DDR2 RAM is set to run at a frequency of 250 MHz on this specific model. It features 48 SPUs as well as 24 Texture Address Units and 16 ROPs.Compare all that to the GeForce GTX 860M, which uses a 28 nm design. nVidia has clocked the core speed at 797 MHz. The GDDR5 RAM runs at a speed of 1000 MHz on this model. It features 1152 SPUs along with 96 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 860M is 433% quicker than the GeForce GT 130 overall, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX 860M will be a lot (approximately 538%) better at AF than the GeForce GT 130. (explain)
Pixel RateThe GeForce GTX 860M is much (more or less 59%) better at anti-aliasing than the GeForce GT 130, and also will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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