Compare any two graphics cards:
GeForce GT 320 vs GeForce GTX 860M
IntroThe GeForce GT 320 comes with a GPU core clock speed of 540 MHz, and the 1024 MB of GDDR3 RAM runs at 790 MHz through a 128-bit bus. It also features 72 SPUs, 24 TAUs, and 8 ROPs.Compare those specifications to the GeForce GTX 860M, which uses a 28 nm design. nVidia has clocked the core speed at 797 MHz. The GDDR5 RAM is set to run at a frequency of 1000 MHz on this particular model. It features 1152 SPUs as well as 96 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 860M, in theory, should perform quite a bit faster than the GeForce GT 320 in general. (explain)
Texel RateThe GeForce GTX 860M will be much (about 490%) faster with regards to anisotropic filtering than the GeForce GT 320. (explain)
Pixel RateThe GeForce GTX 860M will be a lot (more or less 195%) better at AA than the GeForce GT 320, and will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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