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GeForce GTX 550 Ti vs GeForce GTX 860M

Intro

The GeForce GTX 550 Ti uses a 40 nm design. nVidia has clocked the core frequency at 900 MHz. The GDDR5 RAM runs at a frequency of 1026 MHz on this specific card. It features 192 SPUs along with 32 Texture Address Units and 24 Rasterization Operator Units.

Compare all of that to the GeForce GTX 860M, which comes with GPU clock speed of 797 MHz, and 4096 MB of GDDR5 RAM running at 1000 MHz through a 128-bit bus. It also is comprised of 1152 Stream Processors, 96 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 860M 4340 points
GeForce GTX 550 Ti 1897 points
Difference: 2443 (129%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 71 Watts (158%)

Memory Bandwidth

Performance-wise, the GeForce GTX 550 Ti should theoretically be quite a bit superior to the GeForce GTX 860M overall. (explain)

GeForce GTX 550 Ti 98496 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 34496 (54%)

Texel Rate

The GeForce GTX 860M will be much (about 166%) faster with regards to anisotropic filtering than the GeForce GTX 550 Ti. (explain)

GeForce GTX 860M 76512 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 47712 (166%)

Pixel Rate

The GeForce GTX 550 Ti will be a lot (about 69%) more effective at full screen anti-aliasing than the GeForce GTX 860M, and also should be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 8848 (69%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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GeForce GTX 860M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti GeForce GTX 860M
Manufacturer nVidia nVidia
Year March 2011 March 12 2014
Code Name GF116 GM107
Memory 1024 MB 4096 MB
Core Speed 900 MHz 797 MHz
Memory Speed 4104 MHz 4000 MHz
Power (Max TDP) 116 watts 45 watts
Bandwidth 98496 MB/sec 64000 MB/sec
Texel Rate 28800 Mtexels/sec 76512 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 12752 Mpixels/sec
Unified Shaders 192 1152
Texture Mapping Units 32 96
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1170 million (Unknown) million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce GTX 860M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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