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GeForce GTX 560 vs GeForce GTX 860M

Intro

The GeForce GTX 560 comes with clock speeds of 810 MHz on the GPU, and 1001 MHz on the 1024 MB of GDDR5 memory. It features 336 SPUs as well as 56 Texture Address Units and 32 ROPs.

Compare those specifications to the GeForce GTX 860M, which comes with clock speeds of 797 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 RAM. It features 1152 SPUs along with 96 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 860M 4340 points
GeForce GTX 560 3030 points
Difference: 1310 (43%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce GTX 560 150 Watts
Difference: 105 Watts (233%)

Memory Bandwidth

The GeForce GTX 560, in theory, should perform a lot faster than the GeForce GTX 860M overall. (explain)

GeForce GTX 560 128128 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 64128 (100%)

Texel Rate

The GeForce GTX 860M is quite a bit (more or less 69%) faster with regards to anisotropic filtering than the GeForce GTX 560. (explain)

GeForce GTX 860M 76512 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 31152 (69%)

Pixel Rate

The GeForce GTX 560 will be a lot (more or less 103%) more effective at full screen anti-aliasing than the GeForce GTX 860M, and also should be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 560 25920 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 13168 (103%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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GeForce GTX 860M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 GeForce GTX 860M
Manufacturer nVidia nVidia
Year May 2011 March 12 2014
Code Name GF114 GM107
Memory 1024 MB 4096 MB
Core Speed 810 MHz 797 MHz
Memory Speed 4004 MHz 4000 MHz
Power (Max TDP) 150 watts 45 watts
Bandwidth 128128 MB/sec 64000 MB/sec
Texel Rate 45360 Mtexels/sec 76512 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 12752 Mpixels/sec
Unified Shaders 336 1152
Texture Mapping Units 56 96
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX 860M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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