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GeForce GTX 560 Ti 448 vs GeForce GTX 860M

Intro

The GeForce GTX 560 Ti 448 features a clock speed of 732 MHz and a GDDR5 memory frequency of 900 MHz. It also makes use of a 320-bit memory bus, and uses a 40 nm design. It features 448 SPUs, 56 TAUs, and 40 Raster Operation Units.

Compare those specs to the GeForce GTX 860M, which has a core clock speed of 797 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 1152 SPUs, 96 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 860M 4340 points
GeForce GTX 560 Ti 448 4200 points
Difference: 140 (3%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 165 Watts (367%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti 448 should be 125% faster than the GeForce GTX 860M overall, because of its higher bandwidth. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 80000 (125%)

Texel Rate

The GeForce GTX 860M will be much (approximately 87%) faster with regards to anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 860M 76512 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 35520 (87%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 560 Ti 448 is the winner, by far. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 16528 (130%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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GeForce GTX 860M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce GTX 860M
Manufacturer nVidia nVidia
Year December 2011 March 12 2014
Code Name GF110 GM107
Memory 1280 MB 4096 MB
Core Speed 732 MHz 797 MHz
Memory Speed 3600 MHz 4000 MHz
Power (Max TDP) 210 watts 45 watts
Bandwidth 144000 MB/sec 64000 MB/sec
Texel Rate 40992 Mtexels/sec 76512 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 12752 Mpixels/sec
Unified Shaders 448 1152
Texture Mapping Units 56 96
Render Output Units 40 16
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 860M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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