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GeForce GTX 650 Ti vs GeForce GTX 860M

Intro

The GeForce GTX 650 Ti comes with core clock speeds of 928 MHz on the GPU, and 1350 MHz on the 1024 MB of GDDR5 memory. It features 768 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 860M, which has GPU clock speed of 797 MHz, and 4096 MB of GDDR5 memory set to run at 1000 MHz through a 128-bit bus. It also features 1152 SPUs, 96 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 860M 4340 points
GeForce GTX 650 Ti 3434 points
Difference: 906 (26%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce GTX 650 Ti 110 Watts
Difference: 65 Watts (144%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 650 Ti should in theory be quite a bit superior to the GeForce GTX 860M in general. (explain)

GeForce GTX 650 Ti 86400 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 22400 (35%)

Texel Rate

The GeForce GTX 860M should be much (approximately 29%) better at anisotropic filtering than the GeForce GTX 650 Ti. (explain)

GeForce GTX 860M 76512 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 17120 (29%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 650 Ti is the winner, but only just. (explain)

GeForce GTX 650 Ti 14848 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 2096 (16%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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GeForce GTX 860M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti GeForce GTX 860M
Manufacturer nVidia nVidia
Year October 2012 March 12 2014
Code Name GK106 GM107
Memory 1024 MB 4096 MB
Core Speed 928 MHz 797 MHz
Memory Speed 5400 MHz 4000 MHz
Power (Max TDP) 110 watts 45 watts
Bandwidth 86400 MB/sec 64000 MB/sec
Texel Rate 59392 Mtexels/sec 76512 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 12752 Mpixels/sec
Unified Shaders 768 1152
Texture Mapping Units 64 96
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

GeForce GTX 860M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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