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GeForce GTX 860M vs GeForce GTX 980

Intro

The GeForce GTX 860M comes with core clock speeds of 797 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 memory. It features 1152 SPUs along with 96 TAUs and 16 Rasterization Operator Units.

Compare all of that to the GeForce GTX 980, which features a clock frequency of 1126 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It is made up of 2048 SPUs, 128 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 860M 4340 points
Difference: 9212 (212%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce GTX 980 165 Watts
Difference: 120 Watts (267%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 will be 250% faster than the GeForce GTX 860M in general, because of its higher bandwidth. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 160000 (250%)

Texel Rate

The GeForce GTX 980 is quite a bit (about 88%) more effective at AF than the GeForce GTX 860M. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 860M 76512 Mtexels/sec
Difference: 67616 (88%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 980 is a better choice, by a large margin. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 59312 (465%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 860M

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 860M GeForce GTX 980
Manufacturer nVidia nVidia
Year March 12 2014 September 2014
Code Name GM107 GM204-400
Memory 4096 MB 4096 MB
Core Speed 797 MHz 1126 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 45 watts 165 watts
Bandwidth 64000 MB/sec 224000 MB/sec
Texel Rate 76512 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 12752 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 1152 2048
Texture Mapping Units 96 128
Render Output Units 16 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 860M

Amazon.com

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GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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