Compare any two graphics cards:
VS

GeForce GTX 860M vs Radeon R5 M230

Intro

The GeForce GTX 860M makes use of a 28 nm design. nVidia has clocked the core speed at 797 MHz. The GDDR5 memory is set to run at a frequency of 1000 MHz on this specific model. It features 1152 SPUs as well as 96 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the Radeon R5 M230, which features a clock speed of 780 MHz and a DDR3 memory speed of 1000 MHz. It also makes use of a 64-bit memory bus, and uses a 28 nm design. It features 320 SPUs, 20 TAUs, and 4 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 860M 4340 points
Radeon R5 M230 1281 points
Difference: 3059 (239%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX 860M should theoretically be quite a bit faster than the Radeon R5 M230 in general. (explain)

GeForce GTX 860M 64000 MB/sec
Radeon R5 M230 16000 MB/sec
Difference: 48000 (300%)

Texel Rate

The GeForce GTX 860M should be a lot (more or less 390%) better at AF than the Radeon R5 M230. (explain)

GeForce GTX 860M 76512 Mtexels/sec
Radeon R5 M230 15600 Mtexels/sec
Difference: 60912 (390%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 860M is a better choice, by far. (explain)

GeForce GTX 860M 12752 Mpixels/sec
Radeon R5 M230 3120 Mpixels/sec
Difference: 9632 (309%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 860M

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 860M Radeon R5 M230
Manufacturer nVidia AMD
Year March 12 2014 2014
Code Name GM107 Jet Pro
Memory 4096 MB 2048 MB
Core Speed 797 MHz 780 MHz
Memory Speed 4000 MHz 2000 MHz
Power (Max TDP) 45 watts (Unknown) watts
Bandwidth 64000 MB/sec 16000 MB/sec
Texel Rate 76512 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 12752 Mpixels/sec 3120 Mpixels/sec
Unified Shaders 1152 320
Texture Mapping Units 96 20
Render Output Units 16 4
Bus Type GDDR5 DDR3
Bus Width 128-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 860M

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield