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GeForce GTX 850M vs GeForce GTX 860M

Intro

The GeForce GTX 850M comes with a GPU core clock speed of 876 MHz, and the 2048 MB of DDR3 RAM is set to run at 1000 MHz through a 128-bit bus. It also features 640 SPUs, 40 TAUs, and 16 ROPs.

Compare that to the GeForce GTX 860M, which makes use of a 28 nm design. nVidia has set the core frequency at 797 MHz. The GDDR5 RAM is set to run at a frequency of 1000 MHz on this particular model. It features 1152 SPUs as well as 96 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 860M 4340 points
GeForce GTX 850M 3340 points
Difference: 1000 (30%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 850M 40 Watts
GeForce GTX 860M 45 Watts
Difference: 5 Watts (13%)

Memory Bandwidth

In theory, the GeForce GTX 860M should be 100% quicker than the GeForce GTX 850M overall, because of its greater data rate. (explain)

GeForce GTX 860M 64000 MB/sec
GeForce GTX 850M 32000 MB/sec
Difference: 32000 (100%)

Texel Rate

The GeForce GTX 860M should be a lot (about 118%) faster with regards to anisotropic filtering than the GeForce GTX 850M. (explain)

GeForce GTX 860M 76512 Mtexels/sec
GeForce GTX 850M 35040 Mtexels/sec
Difference: 41472 (118%)

Pixel Rate

The GeForce GTX 850M should be a small bit (more or less 10%) more effective at anti-aliasing than the GeForce GTX 860M, and also capable of handling higher screen resolutions better. (explain)

GeForce GTX 850M 14016 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 1264 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 850M

Amazon.com

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GeForce GTX 860M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 850M GeForce GTX 860M
Manufacturer nVidia nVidia
Year March 12 2014 March 12 2014
Code Name GM107 GM107
Memory 2048 MB 4096 MB
Core Speed 876 MHz 797 MHz
Memory Speed 2000 MHz 4000 MHz
Power (Max TDP) 40 watts 45 watts
Bandwidth 32000 MB/sec 64000 MB/sec
Texel Rate 35040 Mtexels/sec 76512 Mtexels/sec
Pixel Rate 14016 Mpixels/sec 12752 Mpixels/sec
Unified Shaders 640 1152
Texture Mapping Units 40 96
Render Output Units 16 16
Bus Type DDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 850M

Amazon.com

Check prices at:

GeForce GTX 860M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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