Compare any two graphics cards:
VS

GeForce GTX 850M vs Radeon HD 5750 512MB

Intro

The GeForce GTX 850M makes use of a 28 nm design. nVidia has clocked the core speed at 876 MHz. The DDR3 RAM works at a speed of 1000 MHz on this particular card. It features 640 SPUs along with 40 TAUs and 16 ROPs.

Compare that to the Radeon HD 5750 512MB, which makes use of a 40 nm design. AMD has set the core frequency at 700 MHz. The GDDR5 RAM is set to run at a frequency of 1150 MHz on this specific model. It features 720(144x5) SPUs along with 36 TAUs and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 850M 40 Watts
Radeon HD 5750 512MB 86 Watts
Difference: 46 Watts (115%)

Memory Bandwidth

As far as performance goes, the Radeon HD 5750 512MB should in theory be much better than the GeForce GTX 850M in general. (explain)

Radeon HD 5750 512MB 73600 MB/sec
GeForce GTX 850M 32000 MB/sec
Difference: 41600 (130%)

Texel Rate

The GeForce GTX 850M will be much (approximately 39%) better at anisotropic filtering than the Radeon HD 5750 512MB. (explain)

GeForce GTX 850M 35040 Mtexels/sec
Radeon HD 5750 512MB 25200 Mtexels/sec
Difference: 9840 (39%)

Pixel Rate

The GeForce GTX 850M should be quite a bit (about 25%) faster with regards to FSAA than the Radeon HD 5750 512MB, and also capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 850M 14016 Mpixels/sec
Radeon HD 5750 512MB 11200 Mpixels/sec
Difference: 2816 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 850M

Amazon.com

Check prices at:

Radeon HD 5750 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 850M Radeon HD 5750 512MB
Manufacturer nVidia AMD
Year March 12 2014 October 13, 2009
Code Name GM107 Juniper LE
Memory 2048 MB 512 MB
Core Speed 876 MHz 700 MHz
Memory Speed 2000 MHz 4600 MHz
Power (Max TDP) 40 watts 86 watts
Bandwidth 32000 MB/sec 73600 MB/sec
Texel Rate 35040 Mtexels/sec 25200 Mtexels/sec
Pixel Rate 14016 Mpixels/sec 11200 Mpixels/sec
Unified Shaders 640 720(144x5)
Texture Mapping Units 40 36
Render Output Units 16 16
Bus Type DDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 1040 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 850M

Amazon.com

Check prices at:

Radeon HD 5750 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield