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GeForce 9800 GX2 vs GeForce GTX 850M

Intro

The GeForce 9800 GX2 comes with clock speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.

Compare that to the GeForce GTX 850M, which features a core clock frequency of 876 MHz and a DDR3 memory frequency of 1000 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It is made up of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 850M 40 Watts
GeForce 9800 GX2 197 Watts
Difference: 157 Watts (393%)

Memory Bandwidth

Theoretically, the GeForce 9800 GX2 should perform much faster than the GeForce GTX 850M in general. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GTX 850M 32000 MB/sec
Difference: 96000 (300%)

Texel Rate

The GeForce 9800 GX2 will be quite a bit (about 119%) more effective at anisotropic filtering than the GeForce GTX 850M. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 850M 35040 Mtexels/sec
Difference: 41760 (119%)

Pixel Rate

The GeForce 9800 GX2 should be quite a bit (approximately 37%) more effective at anti-aliasing than the GeForce GTX 850M, and also will be capable of handling higher resolutions better. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce GTX 850M 14016 Mpixels/sec
Difference: 5184 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 850M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 850M
Manufacturer nVidia nVidia
Year Mar 2008 March 12 2014
Code Name G92 GM107
Memory 512 MB (x2) 2048 MB
Core Speed 600 MHz (x2) 876 MHz
Memory Speed 2000 MHz (x2) 2000 MHz
Power (Max TDP) 197 watts 40 watts
Bandwidth 128000 MB/sec 32000 MB/sec
Texel Rate 76800 Mtexels/sec 35040 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 14016 Mpixels/sec
Unified Shaders 128 (x2) 640
Texture Mapping Units 64 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR3 DDR3
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 850M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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