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GeForce GTX 850M vs Geforce GTX 670

Intro

The GeForce GTX 850M comes with core speeds of 876 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 640 SPUs as well as 40 TAUs and 16 ROPs.

Compare all that to the Geforce GTX 670, which comes with GPU clock speed of 915 MHz, and 2048 MB of GDDR5 memory set to run at 1500 MHz through a 256-bit bus. It also is made up of 1344 Stream Processors, 112 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 670 7351 points
GeForce GTX 850M 3340 points
Difference: 4011 (120%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 850M 40 Watts
Geforce GTX 670 170 Watts
Difference: 130 Watts (325%)

Memory Bandwidth

In theory, the Geforce GTX 670 should be a lot faster than the GeForce GTX 850M overall. (explain)

Geforce GTX 670 192000 MB/sec
GeForce GTX 850M 32000 MB/sec
Difference: 160000 (500%)

Texel Rate

The Geforce GTX 670 should be much (more or less 192%) more effective at anisotropic filtering than the GeForce GTX 850M. (explain)

Geforce GTX 670 102480 Mtexels/sec
GeForce GTX 850M 35040 Mtexels/sec
Difference: 67440 (192%)

Pixel Rate

The Geforce GTX 670 will be quite a bit (approximately 109%) better at FSAA than the GeForce GTX 850M, and will be able to handle higher screen resolutions more effectively. (explain)

Geforce GTX 670 29280 Mpixels/sec
GeForce GTX 850M 14016 Mpixels/sec
Difference: 15264 (109%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 850M

Amazon.com

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Geforce GTX 670

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 850M Geforce GTX 670
Manufacturer nVidia nVidia
Year March 12 2014 May 2012
Code Name GM107 GK104
Memory 2048 MB 2048 MB
Core Speed 876 MHz 915 MHz
Memory Speed 2000 MHz 6000 MHz
Power (Max TDP) 40 watts 170 watts
Bandwidth 32000 MB/sec 192000 MB/sec
Texel Rate 35040 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 14016 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 640 1344
Texture Mapping Units 40 112
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 850M

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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