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GeForce GTX 850M vs Geforce GTX 770

Intro

The GeForce GTX 850M features core clock speeds of 876 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the Geforce GTX 770, which has GPU core speed of 1046 MHz, and 2048 MB of GDDR5 memory running at 1753 MHz through a 256-bit bus. It also features 1536 Stream Processors, 128 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 770 7854 points
GeForce GTX 850M 3340 points
Difference: 4514 (135%)

Zcash Mining Hash Rate

Geforce GTX 770 70 Sol/s
GeForce GTX 850M 49 Sol/s
Difference: 21 (43%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 850M 40 Watts
Geforce GTX 770 230 Watts
Difference: 190 Watts (475%)

Memory Bandwidth

In theory, the Geforce GTX 770 should be 601% faster than the GeForce GTX 850M in general, because of its higher data rate. (explain)

Geforce GTX 770 224384 MB/sec
GeForce GTX 850M 32000 MB/sec
Difference: 192384 (601%)

Texel Rate

The Geforce GTX 770 is a lot (about 282%) more effective at AF than the GeForce GTX 850M. (explain)

Geforce GTX 770 133888 Mtexels/sec
GeForce GTX 850M 35040 Mtexels/sec
Difference: 98848 (282%)

Pixel Rate

The Geforce GTX 770 is much (more or less 139%) more effective at full screen anti-aliasing than the GeForce GTX 850M, and also will be capable of handling higher screen resolutions while still performing well. (explain)

Geforce GTX 770 33472 Mpixels/sec
GeForce GTX 850M 14016 Mpixels/sec
Difference: 19456 (139%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 850M

Amazon.com

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Geforce GTX 770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 850M Geforce GTX 770
Manufacturer nVidia nVidia
Year March 12 2014 May 2013
Code Name GM107 GK104
Memory 2048 MB 2048 MB
Core Speed 876 MHz 1046 MHz
Memory Speed 2000 MHz 7012 MHz
Power (Max TDP) 40 watts 230 watts
Bandwidth 32000 MB/sec 224384 MB/sec
Texel Rate 35040 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 14016 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 640 1536
Texture Mapping Units 40 128
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 850M

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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