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GeForce GTX 850M vs GeForce GTX 970

Intro

The GeForce GTX 850M features a GPU core speed of 876 MHz, and the 2048 MB of DDR3 memory is set to run at 1000 MHz through a 128-bit bus. It also is made up of 640 Stream Processors, 40 Texture Address Units, and 16 ROPs.

Compare those specs to the GeForce GTX 970, which features GPU clock speed of 1050 MHz, and 4096 MB of GDDR5 memory running at 1750 MHz through a 256-bit bus. It also is comprised of 1664 Stream Processors, 104 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970 10867 points
GeForce GTX 850M 3340 points
Difference: 7527 (225%)

Zcash Mining Hash Rate

GeForce GTX 970 262 Sol/s
GeForce GTX 850M 49 Sol/s
Difference: 213 (435%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 850M 40 Watts
GeForce GTX 970 145 Watts
Difference: 105 Watts (263%)

Memory Bandwidth

In theory, the GeForce GTX 970 is 600% quicker than the GeForce GTX 850M in general, because of its higher bandwidth. (explain)

GeForce GTX 970 224000 MB/sec
GeForce GTX 850M 32000 MB/sec
Difference: 192000 (600%)

Texel Rate

The GeForce GTX 970 will be much (approximately 212%) more effective at anisotropic filtering than the GeForce GTX 850M. (explain)

GeForce GTX 970 109200 Mtexels/sec
GeForce GTX 850M 35040 Mtexels/sec
Difference: 74160 (212%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 970 is the winner, and very much so. (explain)

GeForce GTX 970 67200 Mpixels/sec
GeForce GTX 850M 14016 Mpixels/sec
Difference: 53184 (379%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 850M

Amazon.com

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GeForce GTX 970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 850M GeForce GTX 970
Manufacturer nVidia nVidia
Year March 12 2014 September 2014
Code Name GM107 GM204-200
Memory 2048 MB 4096 MB
Core Speed 876 MHz 1050 MHz
Memory Speed 2000 MHz 7000 MHz
Power (Max TDP) 40 watts 145 watts
Bandwidth 32000 MB/sec 224000 MB/sec
Texel Rate 35040 Mtexels/sec 109200 Mtexels/sec
Pixel Rate 14016 Mpixels/sec 67200 Mpixels/sec
Unified Shaders 640 1664
Texture Mapping Units 40 104
Render Output Units 16 64
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 850M

Amazon.com

Check prices at:

GeForce GTX 970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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