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GeForce GTX 850M vs GeForce GTX 980 Ti

Intro

The GeForce GTX 850M uses a 28 nm design. nVidia has clocked the core speed at 876 MHz. The DDR3 RAM runs at a frequency of 1000 MHz on this specific card. It features 640 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the GeForce GTX 980 Ti, which has core clock speeds of 1000 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 memory. It features 2816 SPUs along with 176 TAUs and 96 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
GeForce GTX 850M 3340 points
Difference: 13780 (413%)

Zcash Mining Hash Rate

GeForce GTX 980 Ti 425 Sol/s
GeForce GTX 850M 49 Sol/s
Difference: 376 (767%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 850M 40 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 210 Watts (525%)

Memory Bandwidth

Theoretically, the GeForce GTX 980 Ti should be quite a bit faster than the GeForce GTX 850M overall. (explain)

GeForce GTX 980 Ti 336000 MB/sec
GeForce GTX 850M 32000 MB/sec
Difference: 304000 (950%)

Texel Rate

The GeForce GTX 980 Ti should be a lot (more or less 402%) better at texture filtering than the GeForce GTX 850M. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
GeForce GTX 850M 35040 Mtexels/sec
Difference: 140960 (402%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 980 Ti is superior to the GeForce GTX 850M, by far. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
GeForce GTX 850M 14016 Mpixels/sec
Difference: 81984 (585%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 850M

Amazon.com

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GeForce GTX 980 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 850M GeForce GTX 980 Ti
Manufacturer nVidia nVidia
Year March 12 2014 June 2015
Code Name GM107 GM200
Memory 2048 MB 6144 MB
Core Speed 876 MHz 1000 MHz
Memory Speed 2000 MHz 7000 MHz
Power (Max TDP) 40 watts 250 watts
Bandwidth 32000 MB/sec 336000 MB/sec
Texel Rate 35040 Mtexels/sec 176000 Mtexels/sec
Pixel Rate 14016 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 640 2816
Texture Mapping Units 40 176
Render Output Units 16 96
Bus Type DDR3 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 850M

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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