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GeForce GTX 850M vs GeForce GTX 950

Intro

The GeForce GTX 850M comes with clock speeds of 876 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 640 SPUs along with 40 Texture Address Units and 16 ROPs.

Compare that to the GeForce GTX 950, which comes with a core clock speed of 1024 MHz and a GDDR5 memory speed of 1652 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It is made up of 768 SPUs, 48 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
GeForce GTX 850M 3340 points
Difference: 3196 (96%)

Zcash Mining Hash Rate

GeForce GTX 950 155 Sol/s
GeForce GTX 850M 49 Sol/s
Difference: 106 (216%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 850M 40 Watts
GeForce GTX 950 90 Watts
Difference: 50 Watts (125%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 950 should theoretically be quite a bit superior to the GeForce GTX 850M in general. (explain)

GeForce GTX 950 105728 MB/sec
GeForce GTX 850M 32000 MB/sec
Difference: 73728 (230%)

Texel Rate

The GeForce GTX 950 is quite a bit (more or less 40%) better at AF than the GeForce GTX 850M. (explain)

GeForce GTX 950 49152 Mtexels/sec
GeForce GTX 850M 35040 Mtexels/sec
Difference: 14112 (40%)

Pixel Rate

The GeForce GTX 950 should be much (more or less 134%) more effective at AA than the GeForce GTX 850M, and able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GTX 850M 14016 Mpixels/sec
Difference: 18752 (134%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 850M

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 850M GeForce GTX 950
Manufacturer nVidia nVidia
Year March 12 2014 August 2015
Code Name GM107 GM206
Memory 2048 MB 2048 MB
Core Speed 876 MHz 1024 MHz
Memory Speed 2000 MHz 6608 MHz
Power (Max TDP) 40 watts 90 watts
Bandwidth 32000 MB/sec 105728 MB/sec
Texel Rate 35040 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 14016 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 640 768
Texture Mapping Units 40 48
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 850M

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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