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GeForce GTX 850M vs GeForce GTX 980M

Intro

The GeForce GTX 850M features core clock speeds of 876 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 640 SPUs along with 40 Texture Address Units and 16 ROPs.

Compare all that to the GeForce GTX 980M, which features GPU core speed of 1038 MHz, and 4096 MB of GDDR5 memory set to run at 1000 MHz through a 256-bit bus. It also is comprised of 1536 SPUs, 96 Texture Address Units, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
GeForce GTX 850M 3340 points
Difference: 6136 (184%)

Zcash Mining Hash Rate

GeForce GTX 980M 155 Sol/s
GeForce GTX 850M 49 Sol/s
Difference: 106 (216%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 850M 40 Watts
GeForce GTX 980M 100 Watts
Difference: 60 Watts (150%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 980M should theoretically be quite a bit better than the GeForce GTX 850M overall. (explain)

GeForce GTX 980M 128000 MB/sec
GeForce GTX 850M 32000 MB/sec
Difference: 96000 (300%)

Texel Rate

The GeForce GTX 980M should be a lot (about 184%) better at anisotropic filtering than the GeForce GTX 850M. (explain)

GeForce GTX 980M 99648 Mtexels/sec
GeForce GTX 850M 35040 Mtexels/sec
Difference: 64608 (184%)

Pixel Rate

The GeForce GTX 980M will be quite a bit (more or less 374%) faster with regards to anti-aliasing than the GeForce GTX 850M, and also should be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce GTX 850M 14016 Mpixels/sec
Difference: 52416 (374%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 850M

Amazon.com

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GeForce GTX 980M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 850M GeForce GTX 980M
Manufacturer nVidia nVidia
Year March 12 2014 October 7 2014
Code Name GM107 GM204
Memory 2048 MB 4096 MB
Core Speed 876 MHz 1038 MHz
Memory Speed 2000 MHz 4000 MHz
Power (Max TDP) 40 watts 100 watts
Bandwidth 32000 MB/sec 128000 MB/sec
Texel Rate 35040 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 14016 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 640 1536
Texture Mapping Units 40 96
Render Output Units 16 64
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 850M

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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