Compare any two graphics cards:
GeForce 830M vs GeForce GT 220 GDDR3
IntroThe GeForce 830M makes use of a 28 nm design. nVidia has clocked the core speed at 1029 MHz. The DDR3 RAM is set to run at a speed of 900 MHz on this particular model. It features 256 SPUs along with 16 TAUs and 8 ROPs.Compare those specifications to the GeForce GT 220 GDDR3, which makes use of a 40 nm design. nVidia has clocked the core speed at 625 MHz. The GDDR3 memory runs at a frequency of 1012 MHz on this particular card. It features 48 SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GT 220 GDDR3 should in theory be a lot superior to the GeForce 830M overall. (explain)
Texel RateThe GeForce 830M should be much (about 65%) better at anisotropic filtering than the GeForce GT 220 GDDR3. (explain)
Pixel RateThe GeForce 830M is a lot (about 65%) faster with regards to anti-aliasing than the GeForce GT 220 GDDR3, and will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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