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GeForce 830M vs Radeon HD 3870 X2 1GB

Intro

The GeForce 830M uses a 28 nm design. nVidia has set the core frequency at 1029 MHz. The DDR3 memory works at a speed of 900 MHz on this specific model. It features 256 SPUs along with 16 Texture Address Units and 8 ROPs.

Compare all of that to the Radeon HD 3870 X2 1GB, which comes with GPU core speed of 825 MHz, and 1024 MB of GDDR4 memory set to run at 1126 MHz through a 256-bit bus. It also is comprised of 320(64x5) Stream Processors, 16 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 3870 X2 1GB should be 901% quicker than the GeForce 830M overall, due to its higher data rate. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce 830M 14400 MB/sec
Difference: 129728 (901%)

Texel Rate

The Radeon HD 3870 X2 1GB is a lot (about 60%) more effective at texture filtering than the GeForce 830M. (explain)

Radeon HD 3870 X2 1GB 26400 Mtexels/sec
GeForce 830M 16464 Mtexels/sec
Difference: 9936 (60%)

Pixel Rate

The Radeon HD 3870 X2 1GB should be quite a bit (more or less 221%) better at FSAA than the GeForce 830M, and also will be able to handle higher resolutions while still performing well. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
GeForce 830M 8232 Mpixels/sec
Difference: 18168 (221%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 830M

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 830M Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year March 12 2014 Jan 28, 2008
Code Name GM108 R680
Memory 2048 MB 1024 MB (x2)
Core Speed 1029 MHz 825 MHz (x2)
Memory Speed 1800 MHz 2252 MHz (x2)
Power (Max TDP) 25 watts (Unknown) watts
Bandwidth 14400 MB/sec 144128 MB/sec
Texel Rate 16464 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 8232 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 256 320(64x5) (x2)
Texture Mapping Units 16 16 (x2)
Render Output Units 8 16 (x2)
Bus Type DDR3 GDDR4
Bus Width 64-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 830M

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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