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GeForce 830M vs Radeon HD 6990

Intro

The GeForce 830M uses a 28 nm design. nVidia has clocked the core frequency at 1029 MHz. The DDR3 memory works at a speed of 900 MHz on this model. It features 256 SPUs along with 16 Texture Address Units and 8 Rasterization Operator Units.

Compare those specifications to the Radeon HD 6990, which features a core clock frequency of 830 MHz and a GDDR5 memory speed of 1250 MHz. It also makes use of a 256-bit memory bus, and uses a 40 nm design. It is comprised of 1536 SPUs, 96 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 830M 25 Watts
Radeon HD 6990 375 Watts
Difference: 350 Watts (1400%)

Memory Bandwidth

Performance-wise, the Radeon HD 6990 should theoretically be quite a bit better than the GeForce 830M in general. (explain)

Radeon HD 6990 320000 MB/sec
GeForce 830M 14400 MB/sec
Difference: 305600 (2122%)

Texel Rate

The Radeon HD 6990 is a lot (about 868%) better at texture filtering than the GeForce 830M. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce 830M 16464 Mtexels/sec
Difference: 142896 (868%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 6990 is a better choice, and very much so. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce 830M 8232 Mpixels/sec
Difference: 44888 (545%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 830M

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 830M Radeon HD 6990
Manufacturer nVidia AMD
Year March 12 2014 March 2011
Code Name GM108 Antilles
Memory 2048 MB 2048 MB (x2)
Core Speed 1029 MHz 830 MHz (x2)
Memory Speed 1800 MHz 5000 MHz (x2)
Power (Max TDP) 25 watts 375 watts
Bandwidth 14400 MB/sec 320000 MB/sec
Texel Rate 16464 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 8232 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 256 1536 (x2)
Texture Mapping Units 16 96 (x2)
Render Output Units 8 32 (x2)
Bus Type DDR3 GDDR5
Bus Width 64-bit 256-bit (x2)
Fab Process 28 nm 40 nm
Transistors (Unknown) million 2640 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 830M

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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