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GeForce 830M vs Radeon HD 7990

Intro

The GeForce 830M features a core clock frequency of 1029 MHz and a DDR3 memory frequency of 900 MHz. It also makes use of a 64-bit bus, and makes use of a 28 nm design. It features 256 SPUs, 16 Texture Address Units, and 8 ROPs.

Compare all of that to the Radeon HD 7990, which makes use of a 28 nm design. AMD has set the core speed at 950 MHz. The GDDR5 RAM runs at a speed of 1500 MHz on this model. It features 2048 SPUs along with 128 Texture Address Units and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 830M 25 Watts
Radeon HD 7990 375 Watts
Difference: 350 Watts (1400%)

Memory Bandwidth

Theoretically, the Radeon HD 7990 should perform quite a bit faster than the GeForce 830M in general. (explain)

Radeon HD 7990 576000 MB/sec
GeForce 830M 14400 MB/sec
Difference: 561600 (3900%)

Texel Rate

The Radeon HD 7990 will be quite a bit (approximately 1377%) more effective at anisotropic filtering than the GeForce 830M. (explain)

Radeon HD 7990 243200 Mtexels/sec
GeForce 830M 16464 Mtexels/sec
Difference: 226736 (1377%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 7990 is a better choice, by a large margin. (explain)

Radeon HD 7990 60800 Mpixels/sec
GeForce 830M 8232 Mpixels/sec
Difference: 52568 (639%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 830M

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 830M Radeon HD 7990
Manufacturer nVidia AMD
Year March 12 2014 April 2013
Code Name GM108 Malta
Memory 2048 MB 3072 MB (x2)
Core Speed 1029 MHz 950 MHz (x2)
Memory Speed 1800 MHz 6000 MHz (x2)
Power (Max TDP) 25 watts 375 watts
Bandwidth 14400 MB/sec 576000 MB/sec
Texel Rate 16464 Mtexels/sec 243200 Mtexels/sec
Pixel Rate 8232 Mpixels/sec 60800 Mpixels/sec
Unified Shaders 256 2048 (x2)
Texture Mapping Units 16 128 (x2)
Render Output Units 8 32 (x2)
Bus Type DDR3 GDDR5
Bus Width 64-bit 384-bit (x2)
Fab Process 28 nm 28 nm
Transistors (Unknown) million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 830M

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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