Compare any two graphics cards:
GeForce 830M vs Radeon R9 M290X
IntroThe GeForce 830M makes use of a 28 nm design. nVidia has clocked the core frequency at 1029 MHz. The DDR3 memory is set to run at a frequency of 900 MHz on this particular model. It features 256 SPUs as well as 16 Texture Address Units and 8 ROPs.Compare those specifications to the Radeon R9 M290X, which makes use of a 28 nm design. AMD has clocked the core frequency at 850 MHz. The GDDR5 RAM runs at a speed of 1200 MHz on this particular card. It features 1280 SPUs as well as 80 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 M290X should theoretically be quite a bit faster than the GeForce 830M in general. (explain)
Texel RateThe Radeon R9 M290X should be quite a bit (approximately 313%) better at AF than the GeForce 830M. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon R9 M290X is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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