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Radeon HD 3870 1GB vs Radeon HD 4850 512MB

Intro

The Radeon HD 3870 1GB has clock speeds of 775 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR4 memory. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 ROPs.

Compare those specs to the Radeon HD 4850 512MB, which makes use of a 55 nm design. ATi has set the core frequency at 625 MHz. The GDDR3 RAM runs at a frequency of 993 MHz on this particular model. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3870 1GB 106 Watts
Radeon HD 4850 512MB 110 Watts
Difference: 4 Watts (4%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 3870 1GB should perform a small bit faster than the Radeon HD 4850 512MB overall. (explain)

Radeon HD 3870 1GB 72000 MB/sec
Radeon HD 4850 512MB 63552 MB/sec
Difference: 8448 (13%)

Texel Rate

The Radeon HD 4850 512MB will be much (more or less 102%) more effective at AF than the Radeon HD 3870 1GB. (explain)

Radeon HD 4850 512MB 25000 Mtexels/sec
Radeon HD 3870 1GB 12400 Mtexels/sec
Difference: 12600 (102%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 3870 1GB is the winner, and very much so. (explain)

Radeon HD 3870 1GB 12400 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 2400 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3870 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3870 1GB Radeon HD 4850 512MB
Manufacturer ATi ATi
Year Nov 19, 2007 Jun 25, 2008
Code Name RV670 XT RV770 PRO
Fab Process 55 nm 55 nm
Bus PCIe 2.0 x16/AGP 8x PCIe 2.0 x16
Memory 1024 MB 512 MB
Core Speed 775 MHz 625 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1125 MHz 993 MHz
Unified Shaders 320(64x5) 800(160x5)
Texture Mapping Units 16 40
Render Output Units 16 16
Bus Type GDDR4 GDDR3
Bus Width 256-bit 256-bit
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 106 watts 110 watts
Shader Model 4.1 4.1
Bandwidth 72000 MB/sec 63552 MB/sec
Texel Rate 12400 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 12400 Mpixels/sec 10000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

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