Compare any two graphics cards:
VS

GeForce 820M vs GeForce 8800 Ultra

Intro

The GeForce 820M makes use of a 28 nm design. nVidia has set the core speed at 719 MHz. The DDR3 memory runs at a frequency of 1000 MHz on this particular model. It features 96 SPUs as well as 16 TAUs and 4 ROPs.

Compare those specs to the GeForce 8800 Ultra, which comes with a clock frequency of 612 MHz and a GDDR3 memory speed of 1080 MHz. It also features a 384-bit memory bus, and makes use of a 90 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 24 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 820M 15 Watts
GeForce 8800 Ultra 171 Watts
Difference: 156 Watts (1040%)

Memory Bandwidth

In theory, the GeForce 8800 Ultra should be 548% faster than the GeForce 820M in general, because of its higher data rate. (explain)

GeForce 8800 Ultra 103680 MB/sec
GeForce 820M 16000 MB/sec
Difference: 87680 (548%)

Texel Rate

The GeForce 8800 Ultra is a lot (approximately 240%) faster with regards to anisotropic filtering than the GeForce 820M. (explain)

GeForce 8800 Ultra 39168 Mtexels/sec
GeForce 820M 11504 Mtexels/sec
Difference: 27664 (240%)

Pixel Rate

The GeForce 8800 Ultra is much (approximately 411%) more effective at full screen anti-aliasing than the GeForce 820M, and also will be able to handle higher screen resolutions more effectively. (explain)

GeForce 8800 Ultra 14688 Mpixels/sec
GeForce 820M 2876 Mpixels/sec
Difference: 11812 (411%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 820M

Amazon.com

Check prices at:

GeForce 8800 Ultra

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 820M GeForce 8800 Ultra
Manufacturer nVidia nVidia
Year February 2014 May 2007
Code Name GF117 G80
Memory 2048 MB 768 MB
Core Speed 719 MHz 612 MHz
Memory Speed 2000 MHz 2160 MHz
Power (Max TDP) 15 watts 171 watts
Bandwidth 16000 MB/sec 103680 MB/sec
Texel Rate 11504 Mtexels/sec 39168 Mtexels/sec
Pixel Rate 2876 Mpixels/sec 14688 Mpixels/sec
Unified Shaders 96 128
Texture Mapping Units 16 64
Render Output Units 4 24
Bus Type DDR3 GDDR3
Bus Width 64-bit 384-bit
Fab Process 28 nm 90 nm
Transistors (Unknown) million 681 million
Bus PCIe 2.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 820M

Amazon.com

Check prices at:

GeForce 8800 Ultra

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield