Compare any two graphics cards:
GeForce 820M vs Radeon HD 3650
IntroThe GeForce 820M has a GPU clock speed of 719 MHz, and the 2048 MB of DDR3 memory runs at 1000 MHz through a 64-bit bus. It also is comprised of 96 Stream Processors, 16 TAUs, and 4 ROPs.Compare all that to the Radeon HD 3650, which has core speeds of 725 MHz on the GPU, and 800 MHz on the 1024 MB of GDDR4 RAM. It features 120(24x5) SPUs along with 8 Texture Address Units and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 3650 should in theory perform much faster than the GeForce 820M overall. (explain)
Texel RateThe GeForce 820M is quite a bit (approximately 98%) better at AF than the Radeon HD 3650. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 3650 is a better choice, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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