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Radeon HD 4830 512MB vs Radeon HD 4850 512MB

Intro

The Radeon HD 4830 512MB uses a 55 nm design. ATi has set the core speed at 575 MHz. The GDDR3 memory runs at a frequency of 900 MHz on this specific model. It features 640(128x5) SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

Compare all of that to the Radeon HD 4850 512MB, which makes use of a 55 nm design. ATi has set the core speed at 625 MHz. The GDDR3 RAM works at a speed of 993 MHz on this model. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 30 FPS
Radeon HD 4830 512MB 17 FPS
Difference: 13 FPS (76%)

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
Radeon HD 4850 512MB 61 FPS
Radeon HD 4830 512MB 50 FPS
Difference: 11 FPS (22%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 40 FPS
Radeon HD 4830 512MB 36 FPS
Difference: 4 FPS (11%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 4850 512MB 55 FPS
Radeon HD 4830 512MB 49 FPS
Difference: 6 FPS (12%)

Far Cry 2

Settings: Very High Qualty
AA: none
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7-920,3 x 2 GB Ram,Windows Vista Ultimate 32 Bit SP1 (Source)
Radeon HD 4850 512MB 50 FPS
Radeon HD 4830 512MB 42 FPS
Difference: 8 FPS (19%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 54 FPS
Radeon HD 4830 512MB 48 FPS
Difference: 6 FPS (13%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 4850 512MB 59 FPS
Radeon HD 4830 512MB 51 FPS
Difference: 8 FPS (16%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 59 FPS
Radeon HD 4830 512MB 52 FPS
Difference: 7 FPS (13%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 69 FPS
Radeon HD 4830 512MB 65 FPS
Difference: 4 FPS (6%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 46 FPS
Radeon HD 4830 512MB 40 FPS
Difference: 6 FPS (15%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 24 FPS
Radeon HD 4830 512MB 22 FPS
Difference: 2 FPS (9%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 4850 512MB 29 FPS
Radeon HD 4830 512MB 24 FPS
Difference: 5 FPS (21%)

Radeon HD 4850 512MB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 4850 512MB wins overall, by 80 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 4850 512MB 576 FPS
Radeon HD 4830 512MB 496 FPS
Difference: 80 FPS (16%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4830 512MB 95 Watts
Radeon HD 4850 512MB 110 Watts
Difference: 15 Watts (16%)

Memory Bandwidth

In theory, the Radeon HD 4850 512MB should perform a bit faster than the Radeon HD 4830 512MB overall. (explain)

Radeon HD 4850 512MB 63552 MB/sec
Radeon HD 4830 512MB 57600 MB/sec
Difference: 5952 (10%)

Texel Rate

The Radeon HD 4850 512MB is quite a bit (more or less 36%) more effective at anisotropic filtering than the Radeon HD 4830 512MB. (explain)

Radeon HD 4850 512MB 25000 Mtexels/sec
Radeon HD 4830 512MB 18400 Mtexels/sec
Difference: 6600 (36%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 4850 512MB is a better choice, not by a very large margin though. (explain)

Radeon HD 4850 512MB 10000 Mpixels/sec
Radeon HD 4830 512MB 9200 Mpixels/sec
Difference: 800 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4830 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4830 512MB Radeon HD 4850 512MB
Manufacturer ATi ATi
Year Oct 21, 2008 Jun 25, 2008
Code Name RV770 LE RV770 PRO
Fab Process 55 nm 55 nm
Bus PCIe 2.0 x16 PCIe 2.0 x16
Memory 512 MB 512 MB
Core Speed 575 MHz 625 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz 993 MHz
Unified Shaders 640(128x5) 800(160x5)
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 95 watts 110 watts
Shader Model 4.1 4.1
Bandwidth 57600 MB/sec 63552 MB/sec
Texel Rate 18400 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 9200 Mpixels/sec 10000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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