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Radeon HD 4850 1GB vs Radeon HD 4850 512MB

Intro

The Radeon HD 4850 1GB makes use of a 55 nm design. AMD has set the core speed at 625 MHz. The GDDR4 memory runs at a frequency of 993 MHz on this card. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.

Compare that to the Radeon HD 4850 512MB, which comes with core clock speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 memory. It features 800(160x5) SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Both cards have the exact same bandwidth, so theoretically they should perform the same. (explain)

Texel Rate

Both cards have exactly the same texel fill rate, so theoretically they should perform equally good at at AF. (explain)

Pixel Rate

Both cards have exactly the same pixel fill rate, so in theory they should be equally good at at full screen anti-aliasing, and be capable of handling the same screen resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 4850 1GB

Amazon.com

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Radeon HD 4850 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 1GB Radeon HD 4850 512MB
Manufacturer AMD AMD
Year Jun 25, 2008 Jun 25, 2008
Code Name RV770 PRO RV770 PRO
Memory 1024 MB 512 MB
Core Speed 625 MHz 625 MHz
Memory Speed 1986 MHz 1986 MHz
Power (Max TDP) 110 watts 110 watts
Bandwidth 63552 MB/sec 63552 MB/sec
Texel Rate 25000 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 10000 Mpixels/sec 10000 Mpixels/sec
Unified Shaders 800(160x5) 800(160x5)
Texture Mapping Units 40 40
Render Output Units 16 16
Bus Type GDDR4 GDDR3
Bus Width 256-bit 256-bit
Fab Process 55 nm 55 nm
Transistors 956 million 956 million
Bus PCIe 2.0 x16 PCIe 2.0 x16
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Radeon HD 4850 1GB

Amazon.com

Check prices at:

Radeon HD 4850 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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