Compare any two graphics cards:
VS

GeForce 820M vs Radeon HD 4870 X2

Intro

The GeForce 820M makes use of a 28 nm design. nVidia has set the core speed at 719 MHz. The DDR3 memory is set to run at a speed of 1000 MHz on this model. It features 96 SPUs along with 16 Texture Address Units and 4 ROPs.

Compare those specs to the Radeon HD 4870 X2, which uses a 55 nm design. AMD has clocked the core frequency at 750 MHz. The GDDR5 RAM is set to run at a speed of 900 MHz on this model. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 820M 15 Watts
Radeon HD 4870 X2 350 Watts
Difference: 335 Watts (2233%)

Memory Bandwidth

The Radeon HD 4870 X2 should theoretically be a lot faster than the GeForce 820M overall. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce 820M 16000 MB/sec
Difference: 214400 (1340%)

Texel Rate

The Radeon HD 4870 X2 is quite a bit (about 422%) faster with regards to anisotropic filtering than the GeForce 820M. (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
GeForce 820M 11504 Mtexels/sec
Difference: 48496 (422%)

Pixel Rate

The Radeon HD 4870 X2 will be quite a bit (approximately 734%) more effective at FSAA than the GeForce 820M, and will be able to handle higher screen resolutions without slowing down too much. (explain)

Radeon HD 4870 X2 24000 Mpixels/sec
GeForce 820M 2876 Mpixels/sec
Difference: 21124 (734%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce 820M

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 820M Radeon HD 4870 X2
Manufacturer nVidia AMD
Year February 2014 Aug 12, 2008
Code Name GF117 R700
Memory 2048 MB 1024 MB (x2)
Core Speed 719 MHz 750 MHz (x2)
Memory Speed 2000 MHz 3600 MHz (x2)
Power (Max TDP) 15 watts 350 watts
Bandwidth 16000 MB/sec 230400 MB/sec
Texel Rate 11504 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 2876 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 96 800(160x5) (x2)
Texture Mapping Units 16 40 (x2)
Render Output Units 4 16 (x2)
Bus Type DDR3 GDDR5
Bus Width 64-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors (Unknown) million 956 million
Bus PCIe 2.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 820M

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield