Compare any two graphics cards:
VS

GeForce 820M vs GeForce GTS 450

Intro

The GeForce 820M has a core clock speed of 719 MHz and a DDR3 memory speed of 1000 MHz. It also uses a 64-bit memory bus, and uses a 28 nm design. It is made up of 96 SPUs, 16 Texture Address Units, and 4 Raster Operation Units.

Compare all of that to the GeForce GTS 450, which has a core clock speed of 783 MHz and a GDDR5 memory frequency of 902 MHz. It also features a 128-bit bus, and uses a 40 nm design. It is made up of 192 SPUs, 32 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTS 450 1453 points
GeForce 820M 850 points
Difference: 603 (71%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 820M 15 Watts
GeForce GTS 450 106 Watts
Difference: 91 Watts (607%)

Memory Bandwidth

In theory, the GeForce GTS 450 is 261% faster than the GeForce 820M overall, because of its higher data rate. (explain)

GeForce GTS 450 57728 MB/sec
GeForce 820M 16000 MB/sec
Difference: 41728 (261%)

Texel Rate

The GeForce GTS 450 is a lot (more or less 118%) better at AF than the GeForce 820M. (explain)

GeForce GTS 450 25056 Mtexels/sec
GeForce 820M 11504 Mtexels/sec
Difference: 13552 (118%)

Pixel Rate

The GeForce GTS 450 is quite a bit (more or less 336%) better at anti-aliasing than the GeForce 820M, and also should be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTS 450 12528 Mpixels/sec
GeForce 820M 2876 Mpixels/sec
Difference: 9652 (336%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 820M

Amazon.com

Check prices at:

GeForce GTS 450

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 820M GeForce GTS 450
Manufacturer nVidia nVidia
Year February 2014 September 2010
Code Name GF117 GF106
Memory 2048 MB 512 MB
Core Speed 719 MHz 783 MHz
Memory Speed 2000 MHz 3608 MHz
Power (Max TDP) 15 watts 106 watts
Bandwidth 16000 MB/sec 57728 MB/sec
Texel Rate 11504 Mtexels/sec 25056 Mtexels/sec
Pixel Rate 2876 Mpixels/sec 12528 Mpixels/sec
Unified Shaders 96 192
Texture Mapping Units 16 32
Render Output Units 4 16
Bus Type DDR3 GDDR5
Bus Width 64-bit 128-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 1170 million
Bus PCIe 2.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 820M

Amazon.com

Check prices at:

GeForce GTS 450

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield