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GeForce 820M vs Geforce GTX 690

Intro

The GeForce 820M uses a 28 nm design. nVidia has set the core speed at 719 MHz. The DDR3 memory runs at a speed of 1000 MHz on this specific card. It features 96 SPUs along with 16 TAUs and 4 ROPs.

Compare those specifications to the Geforce GTX 690, which comes with clock speeds of 915 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs as well as 128 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
GeForce 820M 850 points
Difference: 12261 (1442%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 820M 15 Watts
Geforce GTX 690 300 Watts
Difference: 285 Watts (1900%)

Memory Bandwidth

In theory, the Geforce GTX 690 should be 2303% quicker than the GeForce 820M in general, due to its higher data rate. (explain)

Geforce GTX 690 384512 MB/sec
GeForce 820M 16000 MB/sec
Difference: 368512 (2303%)

Texel Rate

The Geforce GTX 690 is quite a bit (approximately 1936%) more effective at anisotropic filtering than the GeForce 820M. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce 820M 11504 Mtexels/sec
Difference: 222736 (1936%)

Pixel Rate

The Geforce GTX 690 will be quite a bit (more or less 1936%) more effective at full screen anti-aliasing than the GeForce 820M, and also should be capable of handling higher resolutions without losing too much performance. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce 820M 2876 Mpixels/sec
Difference: 55684 (1936%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 820M

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 820M Geforce GTX 690
Manufacturer nVidia nVidia
Year February 2014 April 2012
Code Name GF117 GK104
Memory 2048 MB 2048 MB (x2)
Core Speed 719 MHz 915 MHz (x2)
Memory Speed 2000 MHz 6008 MHz (x2)
Power (Max TDP) 15 watts 300 watts
Bandwidth 16000 MB/sec 384512 MB/sec
Texel Rate 11504 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 2876 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 96 1536 (x2)
Texture Mapping Units 16 128 (x2)
Render Output Units 4 32 (x2)
Bus Type DDR3 GDDR5
Bus Width 64-bit 256-bit (x2)
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 820M

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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