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GeForce GTX 980M vs Radeon HD 7990

Intro

The GeForce GTX 980M makes use of a 28 nm design. nVidia has clocked the core speed at 1038 MHz. The GDDR5 RAM works at a speed of 1000 MHz on this specific card. It features 1536 SPUs as well as 96 Texture Address Units and 64 Rasterization Operator Units.

Compare all of that to the Radeon HD 7990, which comes with core speeds of 950 MHz on the GPU, and 1500 MHz on the 3072 MB of GDDR5 memory. It features 2048 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7990 15520 points
GeForce GTX 980M 9476 points
Difference: 6044 (64%)

Zcash Mining Hash Rate

Radeon HD 7990 513 Sol/s
GeForce GTX 980M 155 Sol/s
Difference: 358 (231%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
Radeon HD 7990 375 Watts
Difference: 275 Watts (275%)

Memory Bandwidth

Theoretically, the Radeon HD 7990 should perform much faster than the GeForce GTX 980M overall. (explain)

Radeon HD 7990 576000 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 448000 (350%)

Texel Rate

The Radeon HD 7990 is quite a bit (about 144%) faster with regards to anisotropic filtering than the GeForce GTX 980M. (explain)

Radeon HD 7990 243200 Mtexels/sec
GeForce GTX 980M 99648 Mtexels/sec
Difference: 143552 (144%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 980M is a better choice, but it probably won't make a huge difference. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Radeon HD 7990 60800 Mpixels/sec
Difference: 5632 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Radeon HD 7990

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Radeon HD 7990
Manufacturer nVidia AMD
Year October 7 2014 April 2013
Code Name GM204 Malta
Memory 4096 MB 3072 MB (x2)
Core Speed 1038 MHz 950 MHz (x2)
Memory Speed 4000 MHz 6000 MHz (x2)
Power (Max TDP) 100 watts 375 watts
Bandwidth 128000 MB/sec 576000 MB/sec
Texel Rate 99648 Mtexels/sec 243200 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 60800 Mpixels/sec
Unified Shaders 1536 2048 (x2)
Texture Mapping Units 96 128 (x2)
Render Output Units 64 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit (x2)
Fab Process 28 nm 28 nm
Transistors (Unknown) million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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