Compare any two graphics cards:
VS

GeForce 820M vs GeForce GT 640 DDR3

Intro

The GeForce 820M uses a 28 nm design. nVidia has clocked the core speed at 719 MHz. The DDR3 memory works at a speed of 1000 MHz on this card. It features 96 SPUs along with 16 TAUs and 4 Rasterization Operator Units.

Compare that to the GeForce GT 640 DDR3, which comes with GPU clock speed of 900 MHz, and 2048 MB of DDR3 RAM set to run at 1782 MHz through a 128-bit bus. It also is made up of 384 SPUs, 32 TAUs, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GT 640 DDR3 1560 points
GeForce 820M 850 points
Difference: 710 (84%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 820M 15 Watts
GeForce GT 640 DDR3 65 Watts
Difference: 50 Watts (333%)

Memory Bandwidth

Theoretically, the GeForce GT 640 DDR3 should be much faster than the GeForce 820M in general. (explain)

GeForce GT 640 DDR3 57024 MB/sec
GeForce 820M 16000 MB/sec
Difference: 41024 (256%)

Texel Rate

The GeForce GT 640 DDR3 will be much (about 150%) faster with regards to AF than the GeForce 820M. (explain)

GeForce GT 640 DDR3 28800 Mtexels/sec
GeForce 820M 11504 Mtexels/sec
Difference: 17296 (150%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GT 640 DDR3 is superior to the GeForce 820M, by a large margin. (explain)

GeForce GT 640 DDR3 14400 Mpixels/sec
GeForce 820M 2876 Mpixels/sec
Difference: 11524 (401%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 820M

Amazon.com

Check prices at:

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 820M GeForce GT 640 DDR3
Manufacturer nVidia nVidia
Year February 2014 June 2012
Code Name GF117 GK107
Memory 2048 MB 2048 MB
Core Speed 719 MHz 900 MHz
Memory Speed 2000 MHz 3564 MHz
Power (Max TDP) 15 watts 65 watts
Bandwidth 16000 MB/sec 57024 MB/sec
Texel Rate 11504 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 2876 Mpixels/sec 14400 Mpixels/sec
Unified Shaders 96 384
Texture Mapping Units 16 32
Render Output Units 4 16
Bus Type DDR3 DDR3
Bus Width 64-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 1300 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 820M

Amazon.com

Check prices at:

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield