Compare any two graphics cards:
VS

GeForce 820M vs GeForce GTX 650 Ti

Intro

The GeForce 820M comes with a GPU core clock speed of 719 MHz, and the 2048 MB of DDR3 memory runs at 1000 MHz through a 64-bit bus. It also is comprised of 96 Stream Processors, 16 TAUs, and 4 ROPs.

Compare those specifications to the GeForce GTX 650 Ti, which has core speeds of 928 MHz on the GPU, and 1350 MHz on the 1024 MB of GDDR5 RAM. It features 768 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 650 Ti 3434 points
GeForce 820M 850 points
Difference: 2584 (304%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 820M 15 Watts
GeForce GTX 650 Ti 110 Watts
Difference: 95 Watts (633%)

Memory Bandwidth

The GeForce GTX 650 Ti should theoretically perform a lot faster than the GeForce 820M in general. (explain)

GeForce GTX 650 Ti 86400 MB/sec
GeForce 820M 16000 MB/sec
Difference: 70400 (440%)

Texel Rate

The GeForce GTX 650 Ti will be much (more or less 416%) faster with regards to texture filtering than the GeForce 820M. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
GeForce 820M 11504 Mtexels/sec
Difference: 47888 (416%)

Pixel Rate

The GeForce GTX 650 Ti will be much (about 416%) faster with regards to full screen anti-aliasing than the GeForce 820M, and also should be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 650 Ti 14848 Mpixels/sec
GeForce 820M 2876 Mpixels/sec
Difference: 11972 (416%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 820M

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 820M GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year February 2014 October 2012
Code Name GF117 GK106
Memory 2048 MB 1024 MB
Core Speed 719 MHz 928 MHz
Memory Speed 2000 MHz 5400 MHz
Power (Max TDP) 15 watts 110 watts
Bandwidth 16000 MB/sec 86400 MB/sec
Texel Rate 11504 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 2876 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 96 768
Texture Mapping Units 16 64
Render Output Units 4 16
Bus Type DDR3 GDDR5
Bus Width 64-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2540 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 820M

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield