Compare any two graphics cards:
GeForce 810M vs Radeon R9 290X
IntroThe GeForce 810M uses a 28 nm design. nVidia has set the core speed at 738 MHz. The DDR3 memory works at a speed of 900 MHz on this specific model. It features 48 SPUs along with 8 Texture Address Units and 4 ROPs.Compare those specifications to the Radeon R9 290X, which uses a 28 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR5 RAM works at a frequency of 1250 MHz on this particular card. It features 2816 SPUs along with 176 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon R9 290X should theoretically be a lot better than the GeForce 810M in general. (explain)
Texel RateThe Radeon R9 290X should be quite a bit (about 2285%) faster with regards to texture filtering than the GeForce 810M. (explain)
Pixel RateThe Radeon R9 290X should be much (about 1634%) faster with regards to anti-aliasing than the GeForce 810M, and able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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