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GeForce 810M vs GeForce 920M

Intro

The GeForce 810M has a core clock frequency of 738 MHz and a DDR3 memory frequency of 900 MHz. It also makes use of a 64-bit memory bus, and uses a 28 nm design. It is made up of 48 SPUs, 8 Texture Address Units, and 4 Raster Operation Units.

Compare all that to the GeForce 920M, which comes with a core clock speed of 954 MHz and a DDR3 memory frequency of 900 MHz. It also uses a 64-bit memory bus, and uses a 28 nm design. It features 384 SPUs, 32 TAUs, and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have exactly the same memory bandwidth, so theoretically they should have identical performance. (explain)

Texel Rate

The GeForce 920M is quite a bit (about 417%) better at texture filtering than the GeForce 810M. (explain)

GeForce 920M 30528 Mtexels/sec
GeForce 810M 5904 Mtexels/sec
Difference: 24624 (417%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce 920M is the winner, and very much so. (explain)

GeForce 920M 7632 Mpixels/sec
GeForce 810M 2952 Mpixels/sec
Difference: 4680 (159%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 810M

Amazon.com

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GeForce 920M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 810M GeForce 920M
Manufacturer nVidia nVidia
Year February 2014 March 12 2015
Code Name GF117 GK208
Memory 1024 MB 2048 MB
Core Speed 738 MHz 954 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) 15 watts (Unknown) watts
Bandwidth 14400 MB/sec 14400 MB/sec
Texel Rate 5904 Mtexels/sec 30528 Mtexels/sec
Pixel Rate 2952 Mpixels/sec 7632 Mpixels/sec
Unified Shaders 48 384
Texture Mapping Units 8 32
Render Output Units 4 8
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 810M

Amazon.com

Check prices at:

GeForce 920M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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