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GeForce 810M vs Radeon R5 M230

Intro

The GeForce 810M comes with a GPU core clock speed of 738 MHz, and the 1024 MB of DDR3 memory is set to run at 900 MHz through a 64-bit bus. It also features 48 Stream Processors, 8 TAUs, and 4 ROPs.

Compare those specs to the Radeon R5 M230, which features core clock speeds of 780 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 320 SPUs along with 20 TAUs and 4 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon R5 M230, in theory, should be a bit faster than the GeForce 810M overall. (explain)

Radeon R5 M230 16000 MB/sec
GeForce 810M 14400 MB/sec
Difference: 1600 (11%)

Texel Rate

The Radeon R5 M230 should be a lot (about 164%) more effective at anisotropic filtering than the GeForce 810M. (explain)

Radeon R5 M230 15600 Mtexels/sec
GeForce 810M 5904 Mtexels/sec
Difference: 9696 (164%)

Pixel Rate

The Radeon R5 M230 will be a small bit (about 6%) more effective at anti-aliasing than the GeForce 810M, and also should be capable of handling higher resolutions more effectively. (explain)

Radeon R5 M230 3120 Mpixels/sec
GeForce 810M 2952 Mpixels/sec
Difference: 168 (6%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 810M

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 810M Radeon R5 M230
Manufacturer nVidia AMD
Year February 2014 2014
Code Name GF117 Jet Pro
Memory 1024 MB 2048 MB
Core Speed 738 MHz 780 MHz
Memory Speed 1800 MHz 2000 MHz
Power (Max TDP) 15 watts (Unknown) watts
Bandwidth 14400 MB/sec 16000 MB/sec
Texel Rate 5904 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 2952 Mpixels/sec 3120 Mpixels/sec
Unified Shaders 48 320
Texture Mapping Units 8 20
Render Output Units 4 4
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 810M

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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