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GeForce 810M vs Radeon R5 M255

Intro

The GeForce 810M features core speeds of 738 MHz on the GPU, and 900 MHz on the 1024 MB of DDR3 RAM. It features 48 SPUs as well as 8 TAUs and 4 Rasterization Operator Units.

Compare those specs to the Radeon R5 M255, which comes with core clock speeds of 940 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 320 SPUs as well as 20 TAUs and 8 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon R5 M255 will be 11% faster than the GeForce 810M overall, due to its higher bandwidth. (explain)

Radeon R5 M255 16000 MB/sec
GeForce 810M 14400 MB/sec
Difference: 1600 (11%)

Texel Rate

The Radeon R5 M255 should be a lot (more or less 218%) better at texture filtering than the GeForce 810M. (explain)

Radeon R5 M255 18800 Mtexels/sec
GeForce 810M 5904 Mtexels/sec
Difference: 12896 (218%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon R5 M255 is the winner, by far. (explain)

Radeon R5 M255 7520 Mpixels/sec
GeForce 810M 2952 Mpixels/sec
Difference: 4568 (155%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 810M

Amazon.com

Check prices at:

Radeon R5 M255

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 810M Radeon R5 M255
Manufacturer nVidia AMD
Year February 2014 June 2014
Code Name GF117 Jet Pro
Memory 1024 MB 2048 MB
Core Speed 738 MHz 940 MHz
Memory Speed 1800 MHz 2000 MHz
Power (Max TDP) 15 watts (Unknown) watts
Bandwidth 14400 MB/sec 16000 MB/sec
Texel Rate 5904 Mtexels/sec 18800 Mtexels/sec
Pixel Rate 2952 Mpixels/sec 7520 Mpixels/sec
Unified Shaders 48 320
Texture Mapping Units 8 20
Render Output Units 4 8
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 810M

Amazon.com

Check prices at:

Radeon R5 M255

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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