Compare any two graphics cards:
GeForce 810M vs Radeon R7 M260X
IntroThe GeForce 810M makes use of a 28 nm design. nVidia has set the core speed at 738 MHz. The DDR3 RAM runs at a frequency of 900 MHz on this specific card. It features 48 SPUs along with 8 TAUs and 4 ROPs.Compare those specifications to the Radeon R7 M260X, which features clock speeds of 825 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 memory. It features 384 SPUs along with 24 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the Radeon R7 M260X should theoretically be quite a bit superior to the GeForce 810M overall. (explain)
Texel RateThe Radeon R7 M260X will be a lot (more or less 235%) more effective at texture filtering than the GeForce 810M. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon R7 M260X is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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