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GeForce 810M vs Radeon R7 M265

Intro

The GeForce 810M comes with a GPU clock speed of 738 MHz, and the 1024 MB of DDR3 RAM is set to run at 900 MHz through a 64-bit bus. It also is comprised of 48 Stream Processors, 8 TAUs, and 4 ROPs.

Compare all of that to the Radeon R7 M265, which features core speeds of 725 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs along with 24 Texture Address Units and 8 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon R7 M265, in theory, should be much faster than the GeForce 810M overall. (explain)

Radeon R7 M265 32000 MB/sec
GeForce 810M 14400 MB/sec
Difference: 17600 (122%)

Texel Rate

The Radeon R7 M265 is a lot (approximately 195%) more effective at AF than the GeForce 810M. (explain)

Radeon R7 M265 17400 Mtexels/sec
GeForce 810M 5904 Mtexels/sec
Difference: 11496 (195%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon R7 M265 is the winner, by far. (explain)

Radeon R7 M265 5800 Mpixels/sec
GeForce 810M 2952 Mpixels/sec
Difference: 2848 (96%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 810M

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 810M Radeon R7 M265
Manufacturer nVidia AMD
Year February 2014 May 1 2014
Code Name GF117 Opal XT
Memory 1024 MB 2048 MB
Core Speed 738 MHz 725 MHz
Memory Speed 1800 MHz 2000 MHz
Power (Max TDP) 15 watts (Unknown) watts
Bandwidth 14400 MB/sec 32000 MB/sec
Texel Rate 5904 Mtexels/sec 17400 Mtexels/sec
Pixel Rate 2952 Mpixels/sec 5800 Mpixels/sec
Unified Shaders 48 384
Texture Mapping Units 8 24
Render Output Units 4 8
Bus Type DDR3 DDR3
Bus Width 64-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 810M

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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