Compare any two graphics cards:
Radeon HD 4730 vs Radeon R9 M295X
IntroThe Radeon HD 4730 comes with a clock speed of 700 MHz and a GDDR5 memory frequency of 900 MHz. It also uses a 128-bit bus, and uses a 55 nm design. It is made up of 640(128x5) SPUs, 32 TAUs, and 8 ROPs.Compare all that to the Radeon R9 M295X, which features a clock frequency of 750 MHz and a GDDR5 memory speed of 1375 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is made up of 2048 SPUs, 128 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R9 M295X should perform quite a bit faster than the Radeon HD 4730 overall. (explain)
Texel RateThe Radeon R9 M295X is quite a bit (approximately 329%) faster with regards to anisotropic filtering than the Radeon HD 4730. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon R9 M295X is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!