Compare any two graphics cards:
GeForce GT 315 vs Radeon R9 M295X
IntroThe GeForce GT 315 uses a 40 nm design. nVidia has set the core speed at 625 MHz. The DDR3 memory runs at a frequency of 790 MHz on this specific card. It features 48 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.Compare that to the Radeon R9 M295X, which comes with core clock speeds of 750 MHz on the GPU, and 1375 MHz on the 4096 MB of GDDR5 RAM. It features 2048 SPUs along with 128 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R9 M295X should be 596% quicker than the GeForce GT 315 overall, because of its higher bandwidth. (explain)
Texel RateThe Radeon R9 M295X is much (about 860%) faster with regards to anisotropic filtering than the GeForce GT 315. (explain)
Pixel RateThe Radeon R9 M295X will be much (approximately 380%) faster with regards to AA than the GeForce GT 315, and will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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