Compare any two graphics cards:
GeForce 9600 GSO 384MB vs Radeon R9 M290X
IntroThe GeForce 9600 GSO 384MB makes use of a 65 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR3 memory is set to run at a frequency of 800 MHz on this particular model. It features 96 SPUs as well as 48 Texture Address Units and 12 Rasterization Operator Units.Compare all that to the Radeon R9 M290X, which uses a 28 nm design. AMD has set the core frequency at 850 MHz. The GDDR5 RAM runs at a frequency of 1200 MHz on this particular model. It features 1280 SPUs along with 80 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 M290X is 300% quicker than the GeForce 9600 GSO 384MB in general, because of its greater data rate. (explain)
Texel RateThe Radeon R9 M290X should be much (approximately 158%) more effective at texture filtering than the GeForce 9600 GSO 384MB. (explain)
Pixel RateThe Radeon R9 M290X will be much (approximately 312%) better at AA than the GeForce 9600 GSO 384MB, and also should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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