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GeForce GTX 260 216SP 55 nm vs Radeon R9 M290X

Intro

The GeForce GTX 260 216SP 55 nm makes use of a 55 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 RAM is set to run at a speed of 999 MHz on this particular model. It features 216 SPUs as well as 72 TAUs and 28 ROPs.

Compare that to the Radeon R9 M290X, which features a core clock frequency of 850 MHz and a GDDR5 memory frequency of 1200 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It features 1280 SPUs, 80 Texture Address Units, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 M290X 100 Watts
GeForce GTX 260 216SP 55 nm 171 Watts
Difference: 71 Watts (71%)

Memory Bandwidth

Performance-wise, the Radeon R9 M290X should in theory be much better than the GeForce GTX 260 216SP 55 nm in general. (explain)

Radeon R9 M290X 153600 MB/sec
GeForce GTX 260 216SP 55 nm 111888 MB/sec
Difference: 41712 (37%)

Texel Rate

The Radeon R9 M290X should be quite a bit (approximately 64%) more effective at texture filtering than the GeForce GTX 260 216SP 55 nm. (explain)

Radeon R9 M290X 68000 Mtexels/sec
GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Difference: 26528 (64%)

Pixel Rate

The Radeon R9 M290X is much (approximately 69%) faster with regards to full screen anti-aliasing than the GeForce GTX 260 216SP 55 nm, and should be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon R9 M290X 27200 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 11072 (69%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260 216SP 55 nm

Amazon.com

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Radeon R9 M290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 216SP 55 nm Radeon R9 M290X
Manufacturer nVidia AMD
Year December 22, 2008 May 1 2014
Code Name G200b Neptune XT
Memory 896 MB 4096 MB
Core Speed 576 MHz 850 MHz
Memory Speed 1998 MHz 4800 MHz
Power (Max TDP) 171 watts 100 watts
Bandwidth 111888 MB/sec 153600 MB/sec
Texel Rate 41472 Mtexels/sec 68000 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 216 1280
Texture Mapping Units 72 80
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
Fab Process 55 nm 28 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Radeon R9 M290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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