Compare any two graphics cards:
Radeon HD 4750 vs Radeon R9 M280X
IntroThe Radeon HD 4750 features a clock speed of 730 MHz and a GDDR5 memory frequency of 800 MHz. It also uses a 128-bit bus, and makes use of a 40 nm design. It is comprised of 640(128x5) SPUs, 32 TAUs, and 16 ROPs.Compare all of that to the Radeon R9 M280X, which features a GPU core clock speed of 900 MHz, and 4096 MB of GDDR5 memory set to run at 1375 MHz through a 128-bit bus. It also features 896 SPUs, 56 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthIn theory, the Radeon R9 M280X should be 72% faster than the Radeon HD 4750 overall, due to its higher data rate. (explain)
Texel RateThe Radeon R9 M280X is a lot (approximately 116%) better at texture filtering than the Radeon HD 4750. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon R9 M280X is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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